The Metals Exchange
the open market in the Metals Exchange.
Lifeform Type: Humanoid
We started in the neo-Victorian era, a capitalist boom in the Sol
system. Our first leader used a spindizzy he found in an ancient
pyramid to move moons to terraform that planet. We escaped Sol system
after the system wars in the 23rd century (CE). We adapted to deep
life, working for many client races in asteroid habitats. The perfected
spindizzy technology was eventually able to move terrestrial type
As our methods were matured we grew by franchise. Groups of rugged
individualists in a thousand small ships and rock bases signed articles
with us to take our technology and logo in exchange for loyalty to our
ways. By existing always one step ahead of ground bound Federation
settlers and too-clever University artificers we realised the assets of
deep space. Now we are too dispersed to be federated and too hardy to
We disdain planet bound civilisations. We will resist any attempts to incorporate us into empires or pay foreign taxes. Our natural enemies are the environmentalist Arborians and the Privateers, who do not respect contracts and merely pick the pockets of the slow moving races.
We are not primarily a fighting race - indeed arguably not a race
but rather a mixed collection of freethinking capitalists. Our
ships are based on big freighters with superbly wasteful amounts of
metal, guzzling cheap fuel and leaking atmosphere and lubricants. They
are relatively light on weaponry but big on armour. Keep your distance
and we will keep ours. Our philosophy is that freighters need some
protection to survive pirates but hopefully can survive the cowardly
assaults and deliver cargo safely by sheer momentum.
IMT offers an alternative flavour to VGAP4. It can be used as a
fighting race for the usual slugfests but can also be played as a
ruthless, morally bankrupt corporation more interested in money and
resources than straightforward territorial domination.
Race Number: 818
Race Version: 101