Firstly we have my map to postscript program map2ps . This converts VGAP4 map files to (encapsulated-) postscript.
There is the infamous Interstellar
Master Traders (IMT), a new race for VGAP4.
This also contains my Yale Stars Map for universe creation. This is based on the 3rd revision of the Yale Bright Star catalogue with extensive post-processing. Also available zipped.
The catalogue consists of the 9000 brightest stars in our sky.
The layout of the stars is a 2 dimensional mapping onto the equatorial
plane of the 3D star layout of the real stars. It is as
real as I can make it with some restrictions. The centre is 5000, 5000 and the radius is about 2000 lyr in
VGA Planets which is stretched from 200 light-years in our galaxy for
playabilty. It looks like this in the Master program:
There is a readme file. Yale.map has been tested in the "For Great Justice (FGJ)" campaign and others.
By popular demand there is a YaleLite map which has the same base stars but only about 25% of them at random.
There is also a YaleLiteCompact
map
with the same stars as YaleLite but closer together for a faster game.
There is also a work under construction which is based on the 5th revision with a "dark zone" requested by Paul Honigman. This is also centred on 3000, 3000 and is scaled approx. 1:10. The dark zone is at 5000, 5000 is is hoped to be linked by wormholes to the main cluster. Note that two of the "pin" stars at about X=8000 are visible. Other extra-galactic features may one day be used in the game. The map file may be downloaded from yalexx.map on this website.
This version of the map solves the "multiple stars" problem
using
the VGAP
start type codes for multiple stars in a best-fit method. The
star names which appear in the game are made shorter, the Dark Zone
is
sparser and an annoying "off by one" bug in byte numbering
within the map file has been fixed. Wormholes have not yet
been
implemented. The map looks roughly like this: